When you arrive at Hammerhead, you’ll meet your team once more, and the time has come to prepare for the final battle. In the darkness that has taken the world, only the bastions of Lestallum and Hammerhead remain, and your old friends have been keeping busy while you’ve been gone. You’ll find out a bit more about what happened in the long while you’ve been gone, and what has happened to everyone. You’re going to pass some more extremely tough enemies - ignore them and keep running until you hit the main road, where a truck driven by a shocking occupant will give you a ride. (remember, when sprinting, if you tap the sprint button just before it depletes, it will refill giving you a second wind - letting you sprint forever as long as you keep replenishing it. You can also camp near Galdin Quay - but it won’t do much good aside from eating from a can and counting your XP up.įrom Galdin, you’ll have to make the hike back up the road towards Hammerhead. Two Iron Giants are over at the parking lot, which you can either carefully tangle with or just run from back up the path to Hammerhead. They have a nasty habit of throwing rocks to disrupt your blocking and unleashing a flurry of attacks to steal your items - so try holding down Holy or use Alterna to clear most of them away and take out the rest. Up ahead on the boardwalk are a party of Hobgoblins. Finally, lure the Liches away from the Naga, and then kill the Naga with a greatsword and careful blocking. SHATTERED TIMEPIECE FFXV FULLCheck the room full of Garchimaceras to find a Megalixir and the room with the Skeletons for a Mega Phoenix if you need them. Try and lure them out one at a time and take on each threat as it hits you with either holy weapons or the ring. The Ring of Lucis’s holy can help you here - or if you have a holy weapon like Durandal, stay in defensive mode and parry their quick strikes before falling back into a defensive stance (as they attack very fast, holding block will assure you can strike back).īe wary of the rooms on the left and right that also hold higher level enemies, and especially of the Naga and Liches up ahead. As you move through the ruins - the Tonberrys may give you more trouble. In its place are hordes of demons (though the Goblins should trouble you little). There are no people to be seen, no vestiges of human life remain here. Arriving at Galdin Quay, the darkened world is a shell of its former glory. Speak to Aranea after the cutscene to move on to the next quest.After an uncertain duration of time, a much older Noctis awakes on an island off the coast of Galdin Quay, with only Umbra waiting for him with a message: his friends await at Hammerhead. When you return, the entrance will be a flooded and stormy messĬindy will also call about the Mythril. When you reach the floor of the Mythril Ore, you'll be beset with a Lv32 Quetzalcoatl. What is annoying is that there are sections here which can cut you off the rest of your party. Maxicast - a spell that can deal more than 9,999 points of damage. Powercast - increased power (Potency) of the spell while retaining the lowest tier. These are tough spellcasters, but nothing you can't handle. Here you will find a list of all of the catalysts with the following effects: Killcast - a chance to instantly kill the enemy. Best be prepared.Īnother enemy you're going to face against are Lv27 Liches. On a bridge crossing, you're going to be facing a party of skeletons, Reapers, and flans. Use your weapon advantage against it.ĭefeating the Iron Giant will trigger a sequence where fallen sections of the dungeon will be repaired, giving you a path toward the Mythril. One such section will drop you into an ambush of Skeletons and Reapers, which you need to prepare against.Ī Lv30 Iron Giant will also be waiting in here. Make your way through the temple dungeon, but watch out for sections that will crumble. Prepare to face off against enemies such as Lv24 Skeletons, Lv25 Reapers, and Lv26 Creme Brulees. You'll have to wait until nightfall for a specific condition. Ardyn will put in a word for you, allowing Aranea to 'escort you into the dungeons.Īranea will join your party as a 'guest' to help you search for the Mythril. Speak to Ardyn then follow him afterwards. When you reach the area, you'll notice that Ardyn is there. FFXV Party of Three Walkthrough List of Objectives
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